WizKids announces Star Trek: Frontiers Board Game, a new spin on Mage Knight
HILLSIDE, NJ – August 14, 2015 – WizKids, maker of quality board games and miniatures, is pleased to announce the upcoming release of Star Trek: Frontiers. Designed by Andrew Parks, Star Trek: Frontiers puts a new spin on the bestselling board game Mage Knight, by Vlaada Chvátil.
“Like the Mage Knight board game, Star Trek: Frontiers allows players to explore areas that are new and different each time they play. I can’t wait for Star Trek fans to start commanding their Federation and Klingon ships as they encounter Romulan Warbirds, send carefully chosen away teams down to unknown planets, and challenge the might of the Borg,” said Frontiers game designer, Andrew Parks.
“The Star Trek universe opens up a huge variety of thematic options for a designer, and I specifically hope fans of Star Trek will enjoy the work that Andrew has done to bring the system to the world of Star Trek,” said Vlaada Chvátil, creator of the original Mage Knight.
Similar to Mage Knight, in Star Trek: Frontiers, players will follow multiple scenarios leading them on a journey into the unknown. They will earn Experience Points and further their Reputation as a Captain while commanding their Ship, recruiting new Crew Members and encountering some of the undiscovered mysteries of space.
The Star Trek: Frontiers board game features both competitive and cooperative scenarios and is designed for 1 to 4 players. Solo game scenarios are also included at the end of the Full Rulebook.
For more information on Star Trek: Frontiers, and other great games by WizKids, visit WizkidsGames.com.
About WizKids
WizKids/NECA, LLC, a wholly-owned subsidiary of NECA, is a New Jersey-based game developer and publisher dedicated to creating games driven by imagination. WizKids first pioneered the Combat Dial system featured in HeroClix, the leading collectible miniatures game on the market, with over 750 million miniature game figures sold worldwide. WizKids continues to produce new proprietary game platforms and properties including the award-winning fantasy board game Mage Knight, the groundbreaking Dice Building Game engine used in the critically-acclaimed game Quarriors and Dice Masters, as well as its widely haled execution Attack Wing. For additional information, visit www.wizkidsgames.com.
Seriously its an auto-buy for me and it shouldn't be because of all the quality issues of these products. However, Mage Knight is the game I've played the most in the last 3 years and the solo experience is excellent!
Every time I try to get out, their plastic bits keep pulling me back in.
Yeah I'll buy this, even if I've barely played Mage Knight
Michael Barnes wrote: Wizkids says this is a thing that will happen. Awesome?
WizKids is pleased to announce the upcoming release of Star Trek: Frontiers. Designed by Andrew Parks, Star Trek: Frontiers puts a new spin on the bestselling board game, Mage Knight by Vlaada Chvatil.
Star Trek: Frontiers is designed for 1 to 4 players with multiple competitive, cooperative and solo scenarios. Players will command their ships, recruit new crew members, earn experience points, and use their skills to confront the challenges of the Star Trek Universe.
Featuring the Venture Tile System first introduced in the award-winning game, Mage Knight, which allows players to have a unique experience on a randomly built Space Map each gameplay.
Wow. Ok. I'll try to avoid this but will probably be unable to.
Can we not go ahead and turn this over fully to the GF9 guys yet? I thought from their announcement that they were getting this license permanently.
What's the deal with all of the Trek games coming out lately?
The Trek license holders must be aggressively marketing it or something...there's this, the dice game over at Mayfair (which also sounds really good) and then whatever awesome thing the GF9 boys come up with. I think the success of Attack Wing might have emboldened them...because really, that was the only really good Trek game in a long time, and one of the only ones to really have any kind of traction since...ever.
WK's legacy is definitely one of chintzy, subpar product...but I have yet to have any of the more severe issues with the stuff I've gotten from them. Touch wood.
Kirk and Vlaada together is a dream come true.
I doubt it could be a straight port, although that'd probably be fun too. It would probably need to de-emphasize combat and emphasize exploration to really feel like Star Trek. But then I think about the way the reputation mechanic could be used to make diplomacy with alien species really pay off, and how as the game goes different races could become enemies. That's pretty cool, and already pretty much there with Mage Knight.
Also I agree that the system could use some streamlining. Like Grudunza said, nothing extreme. Just make it so that combat isn't quite so onerous.
That said, if they do it, if it works. I'll be buying everything that comes out for it and play the living hell out of it. I may or may not be excited... but I am certainly curious.
JonJacob wrote: . . . this is the first time I've felt this way in years but I kind of feel like a good Trek game with real exploration and social problem solving like in the OS needs a decent amount of text helpers. . . .
Mage Knight seems like a misfit, one that was available instead of one that is right. Likely the only work needed was to rename the pieces and the monsters involved though, an easy way to resell the same game.
I always thought Voyage of the B.S.M. Pandora would nail Star Trek with just a minor retheme effort and new paragraphs. Expansions could be published that would add new planets and encounters to the game. That would be a really good fit for Star Trek. It would also be very accessible for more casual players.
My guess is that John Butterfield (yes, THAT John Butterfield) and Edward Woods now hold the rights to Pandora at this point. Seems to me they should be calling someone in spite of that game's age. It's interesting to play and there's more than enough room for red shirts aplenty. I generally get my ass kicked playing it.
S.