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Jackwraith
March 25, 2026
2827
0
The hex people never stop coming and never stop getting stranger (in mechanisms, at least.)
J
Jackwraith
February 04, 2026
3805
0
Into the De(ath)pths: A deep dive into Cthulhu: Death May Die, part VI: The horrible, black void
Analysis
Hot
The rest of the Powers That Be and some final thoughts.
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Jackwraith
December 31, 2025
4038
0
Hot
The real reason that everyone's playing this game, the Great Old Ones are a mix of difficulty and minions, but all seem to stick pretty close to th...
J
Jackwraith
December 10, 2025
4510
1
Hot
What you may be wading through (or trying to avoid) on your way to dealing with the Big Bad, it's really a remarkable list of potential opponents (...
J
Jackwraith
November 26, 2025
7584
0
Into the De(ath)pths: A Deep Dive into Cthulhu: Death May Die, Part III: Personality Quirks
Analysis
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When unique skills make the personality of the character you're playing, is the game impact more or less important?
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Jackwraith
November 12, 2025
4413
1
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A borrowed ruleset. A common theme. A genuine good time.
J
Jackwraith
May 01, 2023
8281
1
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A deep dive into the design of two of the most prominent fighting games on the market today, from mechanisms to maps and beyond.
D
DukeofChutney
April 29, 2021
10151
0
Abstraction: Tichu
Analysis
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A lot of abstract games are a definitive of a point in my life, like a favourite record that reminds you of when you were 16. I played Go between w...
D
DukeofChutney
March 25, 2021
22539
1
Abstraction: Riichi Mahjong
Analysis
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Mahjong is not the solatre game that used to be installed on windows. It’s a 4 player set collection game played across East Asia with awesome chun...
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thegiantbrain
July 16, 2020
9554
0
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This article will look at an individual scenario of Arkham Horror: The Card Game. These will be my impressions after playing through the scenario a...
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