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Let's Talk Silver Tower
Part of it is that I played Warhammer Quest on my Ipad a lot. So I'm absolutely not in the mood to solo Silver Tower.
On the other hand, it might be the best co-op dungencrawler, but it is still a co-op dungeoncrawler.
And, btw, I am officially banned from playing co-ops in this state, because... ahem... admittedly, I have leader issues. Yeah, I am that asshole who tells you what you should be doing and why it is so much better than what you were trying to do originally, and worst of all, people say I am not even right like half of the time (which is bullshit, I am pretty much in 80-85% assertion ratio, but whatever).
In conclusion, I am going to wait until me kids grow up to play it (I heard ages 8-12 are a sweet spot for bossing them around in a fatherly way).
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- Michael Barnes
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El Duke sucks the fun out of negotiation games, I do that only for coops (including and one vs many (like seriously, don't play Fury of Dracula with me if I am one of the hunters... I might behave well for the first couple of turns, but if things start to get tense, the beast is out). And you're pretty much safe with stuff that has hidden roles, like BSG (because it is much harder to play the meta if your organizational impetus is not restrained).
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Shellhead wrote: I have only played Silver Tower once, but I came up with a possible variant: team vs team. Make a custom scenario for Silver Tower for two groups, say 3 or 4 players on each side. Create a card pile of an odd number of specific rooms that are all of comparable challenge. Let's say nine rooms for example. Make sure that the ninth room has multiple entrances and set that one aside. Each team will battle through the same number of rooms, and the ninth room will connect to the fourth room that each team encountered. The two teams will battle it out in the final room for the win. This would put pressure on both teams to level up, gain loot, and keep everybody alive.
I played in a D&D tournament at a Dragon*Con one year and it was basically the above.
I guess you could also custom make a larger center room for the two teams to battle in. Or maybe include some object a team has to grab and take out of the tower.
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- Michael Barnes
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- metalface13
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Shellhead wrote: I have only played Silver Tower once, but I came up with a possible variant: team vs team. Make a custom scenario for Silver Tower for two groups, say 3 or 4 players on each side. Create a card pile of an odd number of specific rooms that are all of comparable challenge. Let's say nine rooms for example. Make sure that the ninth room has multiple entrances and set that one aside. Each team will battle through the same number of rooms, and the ninth room will connect to the fourth room that each team encountered. The two teams will battle it out in the final room for the win. This would put pressure on both teams to level up, gain loot, and keep everybody alive.
Yes. this is pretty much what I want to do with Necromunda and Space Hulk.
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I’m a big fan of this game’s setting and the idea that champions from across time and space can be summoned to challenge the Tower.
First is the Sister of Silence. I was never really a 40k player, but I like these models in the new Horus Heresy: Burning of Prospero board game because they don’t have any visual sci-fi bits. The models for the Sisters fit in with fantasy figures, so good to go. Don’t need any space marines with bolters…yet. However, the bigger draw is that the Sister now gives my game a whopping _fourth_ female option. Silver Tower as is only has two, but I’ve now added the Branchwych and Sister of Silence.
The Blood Bowl Star Player is the character that initially had me looking outside the Age of Sigmar model range. I’m a big fan of Blood Bowl and with the new edition released by GW, I had an opportunity to get a model that is close in scale to the new Age of Sigmar line. In my mind, the orc is the quintessential representative of Blood Bowl, so one of those ‘ard boyz is what I went with. I had some old Gorkamorka transfers knocking around and the red lighting looks to provide the flair of a star player. In fact, the 'flash' reminds me of another football player out of place on a foreign world…
If you’re also a Blood Bowl fan and prefer to go with a human hero, I tricked up the same card with the human image.
Merry Christmas!
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In the base game, each hero card has a picture of the fully-painted hero mini in action on the back, but all the expansion hero cards have the same Silver Tower back. Also the six hero cards in the base game are slightly larger than the expansion hero cards. The difference in card size and card backing makes it hard to draw random heroes, but this is easily solved with my tokens by taking random draws from the token bag.
Instead of playing one of the eight defined scenarios, I just drew five random encounter cards and three random hero tokens. I got the knight and the warpriest from the base game, plus the Tzeentch Sorcerer Lord. He is a freaky-looking "hero" with bone white skin, long devil horns, and a third eye in his forehead. The first room was odd, with a skaven runnning in and handing us a free bomb from the treasure deck. Room two was a huge fight, starting with just three acolytes and a pink horror. The acolytes summoned another pink horror during the second round. On the third round, a strange event courtesy of the destiny device brought us an enraged ogroid thaumaturge. By the end of the fight, the gryph hound was out of action and the knight was somewhat battered, and the bomb got used. A later fight with three blue horrors and three acolytes was actually an even closer fight due to some bad luck with the dice, with both the knight and the war-priest nearly taken out.
I like Silver Tower. There are just enough rules to offer some tactical decisions while keeping things light and fun. I wish there was an expansion that would offer more monsters, treasure, and skills. I already have a second stripped copy on the way, and have made a second set of monster tokens so we can play some pvp scenarios.
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https://scontent-ord1-1.xx.fbcdn.net/v/t1.0-9/15697366_10209936280555237_7504205380838102189_n.jpg?oh=f0eba4aa7b7557218db2fe4a9e2d41d7&oe=5924C7A3
https://scontent-ord1-1.xx.fbcdn.net/v/t1.0-9/15726417_10209936280635239_4170770138563495722_n.jpg?oh=2291719f9573588854e809a407d65ffa&oe=58F19F90
https://scontent-ord1-1.xx.fbcdn.net/v/t1.0-9/15665607_10209936280595238_567648436704062109_n.jpg?oh=21b9af57db2289d5ab270d601e7dabfe&oe=58E8389E
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- Cranberries
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wadenels wrote: I like the look of the Silver Tower tokens. Makes me wish GW sold their games cheaper with tokens and made all the minis add-on purchases.
I've been saying this for years, and it can be applied to any game with minis (Cthulhu Wars, I'm looking at you).
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