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Your Ideal Board Game
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However, for the hobbyist in me, I'd like there to be a few, high quality minis but the game have a smaller footprint. The size (physical dimensions and component count) of something like Shadespire would be ideal. I'd like it to have the option of head to head (warbands) or co-op play (hunters v gm or AI monsters). Oh, lame I know, but some good fiction to go with it.
Maybe I just want a new, small, minis based boardgame in the dead Dark Conspiracy universe.
I'd also like a Crayon Rail game set in the Old West. Why this doesn't already exist, but there are rail games on mars, the moon, and fantasyland, I have no idea...
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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- san il defanso
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- ENDUT! HOCH HECH!
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However, a strategic level war game based on WW2 level technology but using a different map than the actual earth. Even better, using a map that could be randomized and changed from game to game. A game that would feel like a good strategic game like Unconditional Surrender but where you didn't have the bits that steer you towards actual historical goals or limitations.
Alternatively, a game that should exist but doesn't. A war game set in the Pacific centering around naval conflict which would be double blind, meaning each player would not know where the enemies fleets or units were, and refereed by an app. A rare case where an app would actual help to improve a game. This could be used for any game in an era where recon was imperfect from WW2 back through the American Civil War to Napoleonics.
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I like positional play and unpredictability in games, as well as customization and simultaneous action selection. Theme that mostly makes sense and is intuitive.
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repoman wrote: Asking for an ideal game is like asking for an ideal record album or ideal novel. What is ideal changes with time and mood.
However, a strategic level war game based on WW2 level technology but using a different map than the actual earth. Even better, using a map that could be randomized and changed from game to game. A game that would feel like a good strategic game like Unconditional Surrender but where you didn't have the bits that steer you towards actual historical goals or limitations.
Alternatively, a game that should exist but doesn't. A war game set in the Pacific centering around naval conflict which would be double blind, meaning each player would not know where the enemies fleets or units were, and refereed by an app. A rare case where an app would actual help to improve a game. This could be used for any game in an era where recon was imperfect from WW2 back through the American Civil War to Napoleonics.
I have seen players do double blind games of AH FLAT TOP.
I can't pigeon hole my ideal game into a specific set of parameters. The biggest issue is that enough of my regular opponents want to play it.
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- Cranberries
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- Don't give up.
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In addition to a game based on Moby Dick and built on the Nemo's War engine, I want a game that solves the following problems:
- I have no friends that play games
- Twitchy video games don't appeal to me
- I want a rich narrative experience that involves other people
- I don't have time for a true RPG
- My wife never lets me leave the house because we only have one car
- I've got two more empty bullet slots so I'm filling this one
- I'm fifty one years old. I need a game that helps me either embrace the reality of death or effectively ignore it
- It needs to include a system for filtering out unbearable players
- I think I'm asking not so much for a game, as for a Tinder-like game matching system for finding players and building community
- Maybe it could have an integrated social skills test or something
- Everyone on this site calls each other by their first names. It feels like you're all hanging out together in North Carolina
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Wargame. Tactical. Large amount of variety. Plays quick. Demands adaptable planning. Can be soloed.
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- Sagrilarus
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- Pull the Goalie
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cranberries wrote: RELATED
In addition to a game based on Moby Dick and built on the Nemo's War engine, I want a game that solves the following problems:
- I have no friends that play games
- Twitchy video games don't appeal to me
- I want a rich narrative experience that involves other people
- I don't have time for a true RPG
- My wife never lets me leave the house because we only have one car
- I've got two more empty bullet slots so I'm filling this one
- I'm fifty one years old. I need a game that helps me either embrace the reality of death or effectively ignore it
- It needs to include a system for filtering out unbearable players
- I think I'm asking not so much for a game, as for a Tinder-like game matching system for finding players and building community
- Maybe it could have an integrated social skills test or something
- Everyone on this site calls each other by their first names. It feels like you're all hanging out together in North Carolina
Skype, Vassal, and a Fortress: Ameritrash Membership Card requirement will likely fill your need. BYOB.
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As for the subject, civ builder with some fighting, in 2 hours or less, with time at the end to run the fancy civ you built a little bit. And a pony.
*I'm an old fart too.
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
I'd settle for one on the Bulge as an alternative.
Doesn't sound a lot to ask, but apparently it is.
I'm sure I've answered a similar request before with a plea for a game that combines strategy and role-playing narrative that you can play in an evening. But we've kind of got those now and it turns out I didn't want one as much as I thought I did.
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- Colorcrayons
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- Wiz-Warrior
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* Hex board
* "Take that" card combat that is also really solid so the ambiguities are minimal or non existent.
* Highly fluid and mutable game state because of the above.
Basically I want a version of Wiz-War on a hex board (arbitrary reasons, I view hex as superior) that isnt apt to interpretations on the fly, because it is solid enough to withstand cursory design scrutiny.
I'd agree with Nate that Cosmic is close to perfect though, for an already real idea. I want more than that, but as it stands in reality, its great.
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MattDP wrote: For the longest time I've wanted a strategic level D-day game that you can learn and play in an evening.
I'd settle for one on the Bulge as an alternative.
Doesn't sound a lot to ask, but apparently it is.
I'm sure I've answered a similar request before with a plea for a game that combines strategy and role-playing narrative that you can play in an evening. But we've kind of got those now and it turns out I didn't want one as much as I thought I did.
Have you ever tried One-Page Bulge? Steve Jackson set out to a Battle of the Bulge wargame with rules that are printed on a single page. It was published in 1980.
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