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Cult of the Old - Cosmic Encounter
- Jackwraith
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16 Aug 2023 08:23 #340262
by Jackwraith
Cult of the Old - Cosmic Encounter was created by Jackwraith
Figured I'd start the thread, since I really enjoyed that last episode. I usually describe CE as the "foundation of modern non-German board game design" because it introduced that essential concept of "variable player powers", where everyone in the game does something different. Sure, there were references in that direction with Avalon Hill's wargames, in that different sides would or could do different things and had different units, but CE made it the centerpiece of the game and that became part of its lasting charm. That said, I totally understand Matt and Iain's initial difficulty with it because I've seen that happen dozens of times, among gamers and non-gamers alike. Some do eventually come back to it, like they did, but others (like... sigh... my girlfriend) are just never going to be fans of the chaos and the variety that that one basic aspect creates.
I enjoyed that one not only because it's, by far, my favorite among the games you've covered, but also because I thought the exchange between your three different perspectives was the most dynamic of the first season. It would be easy to do an entire series about just CE and I think you reflected that well in trying to explain the magnitude of its impact.
I enjoyed that one not only because it's, by far, my favorite among the games you've covered, but also because I thought the exchange between your three different perspectives was the most dynamic of the first season. It would be easy to do an entire series about just CE and I think you reflected that well in trying to explain the magnitude of its impact.
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- hotseatgames
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16 Aug 2023 08:52 #340263
by hotseatgames
Replied by hotseatgames on topic Cult of the Old - Cosmic Encounter
I have not heard the episode but I consider Cosmic Encounter to be the greatest board game ever created. It's not for everybody, but it's sure for me.
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16 Aug 2023 09:29 #340264
by Hammy
Replied by Hammy on topic Cult of the Old - Cosmic Encounter
Cosmic was one of my first board game purchases and so much of it feels like the peak of what the hobby can do. The emphasis on wild powers themed around crazy species along with the necessity to negotiate is an intoxicating combination...that I can barely ever play.
I haven't got a game of it in since...2019? People tend to drift to lighter fare in my collection or get overwhelmed by the scope of the game and not get invested. Of course, it doesn't help that I have most of the expansions with it all in a big plastic container from Hobby Lobby. XD
I don't think I've had a session that truly brings out the game's full promise yet. Regardless, great game and one I desperately want to spend more time with. Also, those ship tokens are brilliant. Stacking them like poker chips just feels excellent.
I haven't got a game of it in since...2019? People tend to drift to lighter fare in my collection or get overwhelmed by the scope of the game and not get invested. Of course, it doesn't help that I have most of the expansions with it all in a big plastic container from Hobby Lobby. XD
I don't think I've had a session that truly brings out the game's full promise yet. Regardless, great game and one I desperately want to spend more time with. Also, those ship tokens are brilliant. Stacking them like poker chips just feels excellent.
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16 Aug 2023 10:24 #340267
by Jackwraith
Replied by Jackwraith on topic Cult of the Old - Cosmic Encounter
I've introduced some people to it by simply saying: "Today, we're playing Cosmic Encounter", starting with the absolute basics and then slowly adding in other options, like Rewards and Tech and so forth over a number of games. Once people are used to its pace, I've found that they're more eager to try different options and you get less of that "overwhelmed by the scope" reaction.
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16 Aug 2023 11:16 #340268
by Shellhead
Replied by Shellhead on topic Cult of the Old - Cosmic Encounter
The original edition had some great ideas, but I felt that it turned into a mess with moons and lucre. The FFG edition was outstanding, and really nailed down the turn sequence nicely. I have found the FFG edition is very easy to teach to non-gamers. It's always a good game, with plenty of conflict and interaction, but a card deck that absolves you for attacking other players. The only thing that I find a little disappointing is that a game can end before you get your turn if you are in a big game, like 7 or 8 players.
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