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TS vs 1960
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1960: Boring
And I really wanted to like both, being a fan of the lighter CDGs and these particular themes. TS got a handful of plays before being retired; 1960 won't make it past the first (although it sure was pretty to look at).
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I am intrigued by the game system with the multi-purposed cards. That was one of my favorite parts about Star Wars CCG was the multiple roles that a single card could play. I'll do a review when I've gotten a few games tucked under my belt. I may yet end up disappointed, but if I do I'll have no trouble trading it away.
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I like the fact that your opponent doesn't just get free effects when you play cards that favor him, he has to spend Momentum, which appears to be a very precious resource. So a fistful of your opponent's events wouldn't wreck you in this game, and you can even bait out the other guy before dropping something he REALLY would have liked to trigger (damn, Kennedy, you just missed out on "Lazy Shave".)
Yes absolutely it sounds great as you describe it. The problem is that control over the issues (which gives you momentum) is repetitive and kind of boring. If the issues track were redone the game would be much better.
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But the threat...you have to have 1 token at all times, just for the threat. There's a big difference between one and none.
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- Michael Barnes
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I'm probably going to do a mini-review of this and a couple of other games, so I'll save the rest of my thoughts for that. I'm not going to trade it but it didn't light me on fire or anything. I expect it to slide back down the ratings within the year.
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After you play it, you will realize that momentum is actually pretty pointless. There are few events worth triggering and even fewer worth preventing your opponent from triggering. Also, the fact that you only go through the deck once takes away a huge amount of the decision making from the play of an opponent's event.I just got 1960 last week, finished sleeving the cards tonight. The game looks interesting to me. I like the fact that your opponent doesn't just get free effects when you play cards that favor him, he has to spend Momentum, which appears to be a very precious resource. So a fistful of your opponent's events wouldn't wreck you in this game, and you can even bait out the other guy before dropping something he REALLY would have liked to trigger (damn, Kennedy, you just missed out on "Lazy Shave".)
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