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07 Feb 2019 09:14 #291760 by charlest
We started a casual Kill Team campaign at my place last night. There's four of us and we plan on playing about every 5 weeks or so in place of one of my weekly board game nights.

It was very slow going compared to my previous one-off plays. Most of this was two new players who had not read the rules and we mistakingly had them square off in a game while I played the only other guy who was familiar with the game. Lot of rules referencing in that other game.

People also really struggled with trying to remember all of their Tactics abilities available. They were playing on Munitorum and completely ignored those cards (I kept telling them about firing into the crates/barrels). I printed off everyone's faction Tactics, but we were sorely missing the Specialists tactic options - which is very important in a campaign because you get an extra XP for each specialist if you use one of their tactics during the mission.

We ended up only getting in a game each over across three hours due to before game bullshitting/rules teaching, and those other two guys taking over two hours to play their match. We finished ours in about half the time.

I'm running a Chaos Space Marines Slaanesh group of Veterans left behind and abandoned by their battle force. They're basically subsisting on their own, recruiting cultists and spreading heretical prophesy among anyone nearby with ears.

I run a leader with Power Fist and Bolt Pistol (unfortunately didn't get to use the fist in this game), Zealot and Demo CSM specialists, and a Cultist Heavy Stubber with the Heavy specialism.

I have a decent amount of cultists, including a flamer, a shotgun leader, and some autoguns and melee dudes. I was squaring off against a Guard player who had about half his dudes Scions and half not.

My Stubber and Demo Boltgun Marine were my MVPs. I prayed to Slaanesh at the beginning of the game and buffed my Cultist heavy, which proved significant. He was deployed second story in some ruins and took out the Astra Militarum Volley Hotshot on the first turn. He also took out a Meltagun and a Flamer from his vantage point.

My Demo Marine took out two key opponents as well. My Zealot pushed up the left flank supported by an Icon bearer, my leader, and another boltgun CSM. They took awhile to get to the fight but ended up laying waste.

The Guard player popped out around the building, swinging wide. I thought it was a dumb move at first but it did give him 2 rounds of firing before I could charge. Fortunately my Space Marine armor held strong as he had two big flamer attacks which resulted in nadda. His leader did wing mine pretty hard with his plasma pistol, but they were luckily only flesh wounds. My Zealot closed to melee and tore apart a flamer Guardsman before my opponent retreated. His leader was going to get charged on the following round.

I was uncomfortable being so aggressive initially, but this was the Supply Cache narrative scenario and I was on the attack. Felt I needed to press to capture those control points, although the game turned into a blood bath around their location.

Fun times and I only lost a Chainsword/Bolt Pistol CSM, which the infernal gods can easily replace.

The other two were running AdMech versus GSC, and the open terrain on the suggested setup of the Sector Munitorum board really hurt them. In retrospect we should have tossed more stuff in as the AdMech player shot the hell out of the GSC early. It did end very interestingly though because the Genestealer player got two of his Aberrants into melee and they plowed through the bionic bastards.

AdMech ended up retreating voluntarily as it was looking grim, despite taking out half of the GSC force early on.
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07 Feb 2019 10:15 #291762 by SaMoKo
That GSC situation seems typical for warhammer melee. My ork mob seems to be a game of minimizing losses until I can get into close combat and start krumpin’. There’s always the possibility they can get a few lucky rokkets off on the approach, but it’s a total crapshot. I’d still take the crapsot rokkets over the more popular flamers, though. AP seems to be critical if banking on a few heavy attacks. Although consistent, the flamers never seem to accomplish much in the single round they fire before the charge.

It’s neat how all the melee teams seem to operate differently on the problem of how to engage. GSC seems the most similar to orks in that they have screening fire on the approach. While orks have hard hitting, unreliable weapons, GSC seem accurate but weak.
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07 Feb 2019 10:20 #291763 by GorillaGrody
After years of painting Age of Sigmar, I've signed up for my first 2k tournament for next Saturday. It's actually my first attempt to play non-casually, like, ever.

I'm in the heart of Adepticon country, and my few practice rounds have been eye-opening.

I've been taking notes, and may start a new thread to document the experience.
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07 Feb 2019 10:38 #291765 by Jackwraith
That would be awesome. When I got out of GW games (moved on to other things and all of my regular opponents moved away), my two major regrets were the loss of Fantasy and Epic. I held on to one army: ~8000 points of fully-painted Skaven (still have a bunch not painted, too.) I haven't paid attention to AoS at all, mostly because it seemed like they finally fully 40K-ized Fantasy (small squads, big monsters, i.e. not Skaven) and I'm just not interested in that. But I'd really like to hear someone's unbiased accounts of their army and their experience with it. What faction are you playing?

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07 Feb 2019 10:38 #291766 by SaMoKo
What I’m currently running:

Orks - Orks - 99
————-
Gretchin (Leader) - 3
————-
* Boss Nob - 18 (Combat)
: Power klaw, Kombi-Scortcha
* Ork Boy Gunner - 10 (Demolitions)
: Rokkit launcha
* Kommando Boss Nob - 16 (Scout)
: Power klaw
————
* Ork Boy Gunner - 10
: Rokkit launcha
* Ork Boy x6 - 36
* Gretchin x 2 - 6

I may tinker a bit with scortchas, Lootaz vs. Boy Gunners, and some load outs. But this seems to be doing well in a swingy, unpredictable ork way.
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07 Feb 2019 10:54 #291767 by GorillaGrody

Jackwraith wrote: That would be awesome. When I got out of GW games (moved on to other things and all of my regular opponents moved away), my two major regrets were the loss of Fantasy and Epic. I held on to one army: ~8000 points of fully-painted Skaven (still have a bunch not painted, too.) I haven't paid attention to AoS at all, mostly because it seemed like they finally fully 40K-ized Fantasy (small squads, big monsters, i.e. not Skaven) and I'm just not interested in that. But I'd really like to hear someone's unbiased accounts of their army and their experience with it. What faction are you playing?


That's a complicated question (I have a haphazardly-chosen collection of models which could conceivably form 3 complete AOS armies in different disciplines) but the short answer is Chaos/Nurgle. I'm quickly realizing that as an army my list is mid-tier competitive, which means, not competitive at all, especially the way I've built it.

You may be happy to know that big swarms of units are part of the meta right now. Really annoying when each one has to be moved and placed by hand using a slide rule in order to achieve 1" range.

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07 Feb 2019 13:28 #291778 by fightcitymayor
I bought Charlie's Warhammer Age Of Sigmar Champions TCG lot, but am probably going to need some of you GW-oriented people to stop over and tell me who half of these characters are. These are some swank-ass cards though. Even the cardbacks have spot-gloss on them, very fancy! Or is it... "Fancy for the fancy god?" That should be the new tag-line for this game.

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07 Feb 2019 14:15 #291783 by charlest

fightcitymayor wrote: I bought Charlie's Warhammer Age Of Sigmar Champions TCG lot, but am probably going to need some of you GW-oriented people to stop over and tell me who half of these characters are. These are some swank-ass cards though. Even the cardbacks have spot-gloss on them, very fancy! Or is it... "Fancy for the fancy god?" That should be the new tag-line for this game.


The cards are great. The foil ones are pretty neat too. The only real complaint is that it can be difficult to tell which faction each belongs to (the color around the outside frame is the indicator).

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07 Feb 2019 14:36 #291785 by fightcitymayor

charlest wrote: The only real complaint is that it can be difficult to tell which faction each belongs to (the color around the outside frame is the indicator).

Very true. I chalked it up to multiple print-runs until I figured out the shiny silver were sort of "neutral" cards and not related to the Death faction. There's definitely some graphic design going on that I don't particularly like, but am willing to put up with if the gameplay is as unique (and non-Magic-ish) as it appears.

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07 Feb 2019 19:16 #291807 by SaMoKo
Reading up on the lore makes everything weird now. There are goodmarines and oldcrapmarines now, the Galaxy is split in half with evil magic, Tau are a new anime race, and the Eldar are calling themselves goofy names. It’s neat the Adeptus mechanus have an army at least.

Orks never change, which is nice. Everyone needs a good krumpin’ more than ever.

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07 Feb 2019 20:41 #291812 by barrowdown
But... at this point, the Tau have been a part of 40k longer(18 year) than 40k existed without them (14 years).
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08 Feb 2019 08:06 #291834 by SaMoKo

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08 Feb 2019 08:40 - 08 Feb 2019 08:43 #291845 by Michael Barnes
GG are you running Daemons, Rotbringers, or both? I think Rotbringers can be quite competitive, Blightlords are pretty tough customers. The Battletome from last year gave them a lot of cool stuff. You need to get a Glottkin in there...you can also run Clan Pestilens Skaven with a Nurgle force.

I have a set of three mostly painted Plague Drones and a couple of painted Heralds I was about to eBay if you are interested. I also have some on-sprue Nurglings, I think two kits worth. PM me if you want to work up a deal.

Champions is great! But I would definitely advise the digital game (coming to Switch now) over the physical game even though they are like the best CCG cards I’ve ever seen.
Last edit: 08 Feb 2019 08:43 by Michael Barnes.

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08 Feb 2019 09:30 - 08 Feb 2019 10:12 #291854 by GorillaGrody

Michael Barnes wrote: GG are you running Daemons, Rotbringers, or both? I think Rotbringers can be quite competitive, Blightlords are pretty tough customers. The Battletome from last year gave them a lot of cool stuff. You need to get a Glottkin in there...you can also run Clan Pestilens Skaven with a Nurgle force.

I have a set of three mostly painted Plague Drones and a couple of painted Heralds I was about to eBay if you are interested. I also have some on-sprue Nurglings, I think two kits worth. PM me if you want to work up a deal.

Champions is great! But I would definitely advise the digital game (coming to Switch now) over the physical game even though they are like the best CCG cards I’ve ever seen.


Rotbringers would fit my style better than Daemons, but I'm running a mixed Maggotkin list with a Battleline of 30 Plaguebearers, 10 Blight Kings and 5 more Blight Kings. It's an expensive army to field, I find, as they need to summon crap out on the board.

I already have six Plague Drones I'm not fielding, and if I could I'd trade them in somewhere for their weight in Pusgoyles, I would. It's an extreme dick move on the part of GW to sell the Lord of Afflictions in that box with the stray Pusgoyle, though. For some reason, I never see that kit broken up on ebay.

I'm running Morbidex, so I may have use of those Nurglings. Are there any models you're looking to trade for?
Last edit: 08 Feb 2019 10:12 by GorillaGrody.

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08 Feb 2019 09:55 #291857 by charlest

Michael Barnes wrote: Champions is great! But I would definitely advise the digital game (coming to Switch now) over the physical game even though they are like the best CCG cards I’ve ever seen.


I would say be careful with the digital game though. It's a fantastic implementation and plays smooth, but I was sucked in and ended up playing ranked (I think my highest point was in the 50s for the entire world) nonstop for a few months. After somewhere around 300-400 games I was burned out and needed to step away - hence the sale. It's a deceptively deep game and one you could play for years with just a small card pool if you play face to face.
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